tag:blogger.com,1999:blog-30334291494317344972024-03-05T20:14:45.974-08:00Richard T's Art BlogContact me at medieve @ gmail.comMedievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.comBlogger106125tag:blogger.com,1999:blog-3033429149431734497.post-47884144365403397662015-03-23T03:54:00.001-07:002015-03-23T03:55:34.426-07:00New portfolio pageI've decided to add a new page to my site to bring focus on some of my more stylized work. I was dissatisfied when I was meeting clients whom I was interested in working with but not having examples that show more colorful less gritty work. I look forward to populating it with more illustrative stuff in the future as well. I'm also renaming "Illustration" to "Fantasy" as part of this new addition.Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com1tag:blogger.com,1999:blog-3033429149431734497.post-75209750834493899412015-02-11T12:08:00.001-08:002015-02-17T16:21:59.393-08:00D&D 5e Genghis Con module mapI'm going to be a volunteer DM at this weekend's Genghis Con. The convention isn't large enough for an official package from Wizards so we're running a homebrew module. The fact that its roughly 12-hours of content has been interesting to deal with, but hopefully we'll have a few hours in there to highlight local game-mastering.<br />
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Handouts are always popular and I volunteered to create a map that will list out the various number of challenges that the players will have an option to go at. Really wish I could be doing this for a larger audience but each of these mini-projects is a step closer I think.<br />
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The map itself was a lot of fun to do, I've been messing around with wax-stamps recently and thought I'd try to integrate them into this project. Rather than a more illustrative map I wanted to try to sell the physicality of a handout. Even though this is a two-dimensional printout I wanted to treat it very sculptural, the wax stamps are painted to pop-off and the foil elements are lit to contrast materials on the map. The gold wax/brushed leaf in the wax stamps was a great accidental discovery I made while trying to get the stamp-drawings to pop. I love that even while working in photoshop I can still find happy accidents that really sell an idea that I have.<br />
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It'll be a very very very long weekend but looking forward to it. Its exciting to present material you've written to players and capture their impressions of it. I'll probably make a post afterwards to talk about what I actually designed for the convention and how it was received, it'll be fun to make a design-focused post since its something I'm really wanting to bring to the fore along with my art.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirgH-sbDX-HLpNRly5ltx5RDFo7ezfHmP_Q5ZkJrKifrJfL3eiKg6L3cB7dYEiPDljYTRAgkZWpioRQrKzzX-XhfbTnTGpvmPZtSY61p55uq7F3skX_AdRaszYByZVKExLXGgABoZjc8U/s1600/interactivemap_web.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirgH-sbDX-HLpNRly5ltx5RDFo7ezfHmP_Q5ZkJrKifrJfL3eiKg6L3cB7dYEiPDljYTRAgkZWpioRQrKzzX-XhfbTnTGpvmPZtSY61p55uq7F3skX_AdRaszYByZVKExLXGgABoZjc8U/s1600/interactivemap_web.jpg" height="640" width="494" /></a></div>
<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-40870355342493301072015-01-15T03:34:00.000-08:002015-01-16T17:23:08.655-08:00New year new art!Through most of my artistic journey, I've found I respond well to certain styles and motifs, as any artist does. But nothing has quite hit all my buttons as Dragon Age Inquisition's character tarot cards. They are messy, elegant, graphic, and full of arcane designs and icons. They are gorgeous. I don't usually do fan-art, but I was just so gobsmacked by it all that I've done a kind of fan-style piece.<br />
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If you haven't enjoyed the latest Dragon Age addition, here's a link to an imgur album with a decent collection of the images: http://imgur.com/a/nZQqC<br />
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I believe the artists responsible for the cards were: Matt Rhodes, Nick Thornborrow, Casper Konefal and Ramil Sunga. This seems a partial list but that's as far as my research has found.<br />
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In any case, here's my piece, about 10 hours over the course of three days I think?<br />
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As it is with most of my work, the impetus was a tabletop game that I've been setting up to play in. The DM asked the group of us players to google up some character art to use as tokens on roll20. I decided to use this opportunity to make my own character art of course. </div>
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The iconography is pretty simplistic, he's a character very proud of his strength, there's elements calling out his weapon of choice and that he is a horse-rider. Specifically he is part of the Hellriders of the Forgotten Realms setting. </div>
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I feel like I have to apologize for the gratuitous naked torso. I always make the mistake of shaping out the muscle forms with the <i>intent </i>to put armor over it all. But then I'm just so pleased with myself over an expertly painting torso that I can't make myself paint in some armor. I mean, the character <i>is </i>very proud of his body and its part of his characterization. Hm--yes, its all done in the name of characterization. </div>
<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-79054802059645060032014-11-02T20:06:00.004-08:002014-11-02T20:06:55.774-08:00Nov 1 Self PortraitPosted here a day late but I was on time with facebook! Hour with mirror.<div>
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Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-77763282229657545112014-10-23T14:07:00.001-07:002014-10-23T14:07:21.933-07:00Ars Magica MapsI was working on a fairly large series of maps for our Ars Magica game but my interest has waned a bit in finishing all the maps. Part of it is simply the nature of of trying to illustrate something meant to evolve over the years. Of the four floors, I've done the base and second floor.<br />
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The first floor is a stone foundation in order to hold up the floors on top. The grounds are a mostly bare and scratched stone because the covenant is located in the center of a crater which hasn't had enough time to recover a top-soil. The magi discussed performing magic to accelerate the process but the decision ultimately came to putting their farmlands out past the rim of the crater. Easier but more vulnerable to supply disruption.<br />
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The large dark hole in the covenant is why the building was located here, the crater's meteor proceeded to sink into the soft rock, creating a kind of sinkhole leading into a labyrinth of natural honeycomb-structured caves. As of yet the magi haven't done any spelunking to investigate the meteor, but the meteor represents a sizeable source of the area's magical aura.<br />
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You'll also notice that most of the base floor is filled with a very barracks-like setup. These rooms are for the servants and laborers of the covenant and the space is actually mostly occupied. A cellar with stairs up to the kitchens is one of two ways to and from the second floor. The main stairway at the bottom actually proceeds directly to the second floor.<br />
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The second floor represents much of the day to day of the mundane people who live at the covenant. This floor isn't finished artistically, but it holds the kitchens, dining room, mess hall, infirmary, and the various workshops that the craftsmen used to supply the covenant with tools and things. I'm also just now realizing I never got around in drawing in the stairs to lead to the third floor but I guess I would've done that in conjunction with laying out the third floor anyway.<br />
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Maybe at a later date I'll hit a nugget of inspiration and decide to finish the manor. Even if only to post it here for all the accolades.Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-86190825911532530022014-10-20T17:04:00.002-07:002014-10-20T17:06:50.680-07:00RPG Forum SeriesAs often happens, my personal work tends to be for games that I'm taking part of. These series of quick scenes were for a forum game I'm running of Ars Magica, a beautiful little game with a very intense ruleset. I had set up multiple forum threads to serve as "locations" on the magi's property and have these little illustrations to spur the roleplaying. I originally was wanting to keep them grayscale but at the very end I just couldn't avoid throwing on a quick gradient map for a bit of pop.<br />
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I apologize for the png-sized files but I had done them with a kind of stylized transparency to make it a bit more organic and help the images sort of seep through the forum page.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhznMQaNgQzPKsaNbKQk3PZY4V6uZlTCYWjsP6hQCCH9I1RU-TRv0UJPE2dSPWxhx463qrDbtZBV52AePNHv-Xra-MulyID9WYONXNxBubnAs_SSAWi-T46pttlB7ynTc8sOaAMxjRw4Po/s1600/councilroom.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhznMQaNgQzPKsaNbKQk3PZY4V6uZlTCYWjsP6hQCCH9I1RU-TRv0UJPE2dSPWxhx463qrDbtZBV52AePNHv-Xra-MulyID9WYONXNxBubnAs_SSAWi-T46pttlB7ynTc8sOaAMxjRw4Po/s1600/councilroom.png" height="266" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Council Chamber</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAnjx_WLrgkXuC43HaH6d0IEJkKjvIFZmI43VpY25wLCUb1_bWB4Y79dDLl8xZmbjWh06J0VpjeBBumzTTXqOs9kRP_Nqot2ph2-EIajpB968LO6Y8NI4DGxKc31J5sfk2nGBaK10c0VY/s1600/laboratory.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAnjx_WLrgkXuC43HaH6d0IEJkKjvIFZmI43VpY25wLCUb1_bWB4Y79dDLl8xZmbjWh06J0VpjeBBumzTTXqOs9kRP_Nqot2ph2-EIajpB968LO6Y8NI4DGxKc31J5sfk2nGBaK10c0VY/s1600/laboratory.png" height="266" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Laboratory</td></tr>
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<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com1tag:blogger.com,1999:blog-3033429149431734497.post-26979650078475504912014-09-22T13:33:00.001-07:002014-10-03T18:26:13.322-07:00Contrasting client work<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6by8Njz7okx9LNW7giaZgMwLP83eWyTXM3846ka8CeG9Sbo0Ek2w9V2FwBTfUKj1r87Tevlf81pkj2fkiM9rd5EOqud2CYqC67D1ba4MZ_S36SLVpp4SuHKW8Wlr6_elvc6UNIldAMx0/s1600/escape.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6by8Njz7okx9LNW7giaZgMwLP83eWyTXM3846ka8CeG9Sbo0Ek2w9V2FwBTfUKj1r87Tevlf81pkj2fkiM9rd5EOqud2CYqC67D1ba4MZ_S36SLVpp4SuHKW8Wlr6_elvc6UNIldAMx0/s1600/escape.jpg" height="320" width="236" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghg0M4MvuBWmsvhOW2k_ZbxLXoIO9oaBwhFkBOifbr2_94mqzXhpcHxxEeg2QWMgJPFscjaD4Sg2ZMG3-ZzpOb1ixjM7tCbgnmI4hj-4JUW6V_CWO3DjSlCGceA3sNWFgGFm7De7Qed7M/s1600/douchebackground.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghg0M4MvuBWmsvhOW2k_ZbxLXoIO9oaBwhFkBOifbr2_94mqzXhpcHxxEeg2QWMgJPFscjaD4Sg2ZMG3-ZzpOb1ixjM7tCbgnmI4hj-4JUW6V_CWO3DjSlCGceA3sNWFgGFm7De7Qed7M/s1600/douchebackground.jpg" height="256" width="320" /></a></div>
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Its always funny to me when I get hired by clients side by side and I deliver work that stylistically are very different. I take pride in my flexibility, though sometimes that bites me in the butt when I don't have a portfolio with a consistent style.<br />
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These two images were done for two different clients but its fun to be able to mess around with different mindsets when approaching an illustration. Experimenting with texture and color in a more overt way in one and focusing on form and working from photographic reference in the other.<br />
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Of course, its even more fun when you get the chance to experiment with styles in the same project. These two images were done of the same character. The one on the left was concept art for the project while the right was a tongue-in-cheek version done for the project's kickstarter.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjOoDCgi8mTyXQo5NxohBMHwbXZEV94cPTGZpNLTXJb3wlJMqo68WtMRRXcqFSq5sDkmk-MU1HsdWf127xE_5DgBVRzY6oY5YO46o2tcfeIObgm20mYQQ5j2GJSjoDO5o4e8PsEpDQhpg/s1600/barkley2_cyberdwarfconfrontation_fdpln.jpg" imageanchor="1" style="display: inline !important; margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjOoDCgi8mTyXQo5NxohBMHwbXZEV94cPTGZpNLTXJb3wlJMqo68WtMRRXcqFSq5sDkmk-MU1HsdWf127xE_5DgBVRzY6oY5YO46o2tcfeIObgm20mYQQ5j2GJSjoDO5o4e8PsEpDQhpg/s1600/barkley2_cyberdwarfconfrontation_fdpln.jpg" height="268" width="320" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGGjkUHF_Y3bA9XkZU2JfzvLKXFcTpkFyaVIfIQ_C1vtwzAL-HClgtjYQLOBowGq45njxouhOaOzz4Bp97H-tX9m7UsBQsDrMwipzIF-GPBOfxoioR18QqUIOf5m2gzCw-EF6YfWnjHSY/s1600/cyberbodypillow_web.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGGjkUHF_Y3bA9XkZU2JfzvLKXFcTpkFyaVIfIQ_C1vtwzAL-HClgtjYQLOBowGq45njxouhOaOzz4Bp97H-tX9m7UsBQsDrMwipzIF-GPBOfxoioR18QqUIOf5m2gzCw-EF6YfWnjHSY/s1600/cyberbodypillow_web.jpg" height="320" width="257" /></a></div>
Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-43232433158323889232014-09-22T12:52:00.000-07:002014-09-22T12:52:00.310-07:00Forum header collections<div class="separator" style="clear: both; text-align: left;">
I really just enjoy gilding my and other's experiences. I've been playing some Play-By-Post and decided to put in header images in front of my posts to represent the characters I was playing. Had started on a fun collection of them as I continue to play and thought I'd post what I've done so far. </div>
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<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-78354906061970049802014-09-06T16:42:00.001-07:002014-09-06T16:42:52.046-07:00Minotaur characterForgot to update my blog with this new D&D character. A minotaur runepriest that I was playing in a campaign that failed after the first session. The character was fun to play while it lasted though. I would've done the ground sigils myself but sometimes I can be a bit lazy when I feel like I found the perfect element. I styled him as a buddhist auspicion who was on a quest to claim the eight symbols of auspiciousness.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIgHvUqdIWGZmC8A81_Vi1XB15U150tJbWlycsV_rCXI52KJT2XSKFccwpNpuGMmExIv4jCcWp7q-4fgibGt-1LNPc1Xdk4yGq28OqI-llN448Ixrk4HmFjl0GtgGB8KcG6iovEMXzQLM/s1600/asteron_web.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIgHvUqdIWGZmC8A81_Vi1XB15U150tJbWlycsV_rCXI52KJT2XSKFccwpNpuGMmExIv4jCcWp7q-4fgibGt-1LNPc1Xdk4yGq28OqI-llN448Ixrk4HmFjl0GtgGB8KcG6iovEMXzQLM/s1600/asteron_web.jpg" height="640" width="456" /></a></div>
<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-46290914454282003632014-07-23T07:48:00.002-07:002014-07-23T07:49:17.400-07:00Portrait and design resume layout<div class="separator" style="clear: both; text-align: left;">
Forgot to upload this quick character portrait I did for an Ars Magica character I was playing. He's an italian magus who specializes in manipulating wood and plants. He has a necklace of talismans that are required to cast spells. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBA4Us2ZUtEiRz-D3cNuajfdIoCFRBkIAmEmmkZoo8Ln0rAKCES2_9qmw5sClQlTBaNBMnd-MVXWVacWF6K8-6Tl9D1uZ7aUm6OGrucir_eUQLQgMYTsxagm7oiQTihIMYu4798T7bpro/s1600/biaggio.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBA4Us2ZUtEiRz-D3cNuajfdIoCFRBkIAmEmmkZoo8Ln0rAKCES2_9qmw5sClQlTBaNBMnd-MVXWVacWF6K8-6Tl9D1uZ7aUm6OGrucir_eUQLQgMYTsxagm7oiQTihIMYu4798T7bpro/s1600/biaggio.jpg" /></a></div>
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For fun, I decided to make up a designed resume for myself, laying it out with some graphics to give it some pzazz. I'm worried that the whole fantasy theme is over-much but at least its consistent?<br />
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<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-24596926322056848842014-04-28T00:00:00.002-07:002014-04-28T00:00:17.127-07:00Ars Magica Character Illustration: PersonalI like big guys in shawls and blacksmith aprons, manly with a soft, elegant side. Meet Kotillos, he's a giant-blooded, mage-smith who is also lycanthrope! A personal character illustration for a character I'm developing.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIRwzlM7d7atLt6oWXqj-hIUnF2bi8U3x5aUlXMtQEaPvdfV9tyO4vCIFkKxNMzQrnet2Nl-VgvLwTYBvb4TIKVf44_eVuDqqJtgamPrvqtUaen7K-z4CvWq3hJUAuHYgo6lEm_Fx3EQs/s1600/massimo_web.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIRwzlM7d7atLt6oWXqj-hIUnF2bi8U3x5aUlXMtQEaPvdfV9tyO4vCIFkKxNMzQrnet2Nl-VgvLwTYBvb4TIKVf44_eVuDqqJtgamPrvqtUaen7K-z4CvWq3hJUAuHYgo6lEm_Fx3EQs/s1600/massimo_web.jpg" height="640" width="468" /></a></div>
<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-23814420137549011772014-04-01T17:15:00.000-07:002014-04-01T17:15:10.682-07:00Sketchyworks and thingsI don't usually end up posting too much sketchwork on my blog so here are some stuffs!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvOydd6VvotyFwTQFUipUsXyc8Rviieqwto4wLeHYtjAyOT5EAVGdpMw2IoB0bpXIZBd9o2gNj-6n7qeE3hoKbC2M4NFCPoF1m2pnw-7lMkHnCPjjvu_QlQ7pFDpSkZ3dx0wp0L1sDhlA/s1600/rtran_castles.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvOydd6VvotyFwTQFUipUsXyc8Rviieqwto4wLeHYtjAyOT5EAVGdpMw2IoB0bpXIZBd9o2gNj-6n7qeE3hoKbC2M4NFCPoF1m2pnw-7lMkHnCPjjvu_QlQ7pFDpSkZ3dx0wp0L1sDhlA/s1600/rtran_castles.jpg" height="561" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4oShJBSyECaXyk6sINePx879V9ujqWYG1CrH7FLgTZP7YnfnDiiPZeB4UOOTd4DTSdUrsoU3QESz1NSYUUeQT824azHcIkmQBfRP2lsliazTxhThRLBk-ccR3EBeF1MAedDIdkBFaDSk/s1600/rtran_littletownthumbs.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4oShJBSyECaXyk6sINePx879V9ujqWYG1CrH7FLgTZP7YnfnDiiPZeB4UOOTd4DTSdUrsoU3QESz1NSYUUeQT824azHcIkmQBfRP2lsliazTxhThRLBk-ccR3EBeF1MAedDIdkBFaDSk/s1600/rtran_littletownthumbs.jpg" height="464" width="640" /></a></div>
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<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-433147197024784252014-03-28T18:58:00.001-07:002014-03-28T19:11:24.388-07:00Face of GG: Infograph PostThis was a fun personal project I undertook recently. I asked the community at http://gaygamer.net/ to submit mugshots which I then merged together into Gaybies. I thought it would be fun to try my hand at laying out the portraits in a more punch way than what I had done previously, just on a white ground with some arrows. Really happy with how it turned out and looking forward for next year.<br />
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<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-22560645131142985452014-03-12T21:51:00.000-07:002014-03-12T21:51:07.700-07:00Character Portrait: Markella<div class="separator" style="clear: both; text-align: center;">
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New portrait done in a style that I'm always seeing around the place, kinda enjoying it, graphic but it has all the little sculptural painterly things I enjoy.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB3UCF4tprJZM2dnOTrSK-cYnYsFV2_ihF1G5kZkOZsJNafa7aI8odYUZc5fGnAjxv4_Wtw7jhAG8tITaCOjfH3Fu9wT2v_7t7txs6gUcfV-oPo_3MVAUUNAkjGnbmmQLSUvBt7p1rsDA/s1600/markella.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB3UCF4tprJZM2dnOTrSK-cYnYsFV2_ihF1G5kZkOZsJNafa7aI8odYUZc5fGnAjxv4_Wtw7jhAG8tITaCOjfH3Fu9wT2v_7t7txs6gUcfV-oPo_3MVAUUNAkjGnbmmQLSUvBt7p1rsDA/s1600/markella.jpg" height="640" width="540" /></a></div>
<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-63061767816595624782014-03-08T17:23:00.001-08:002014-03-08T17:23:24.123-08:00StudyOriginally started as an anatomy study but it became more of a brush investigation. Falling in love with an old brush.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLsEOXDf-hTSCPBT_r6hpxlC-jsQhJ62-Ieak8fNTm6l6GvgbJ_Mz4toesRU8K11sdU096jWRNlX1FOMAvoxZtSone2xTy5S12CmP0IdLmbnVcDg3R4kar__A-Ns2T1NoZ3tjVvb2G1RY/s1600/malestudy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLsEOXDf-hTSCPBT_r6hpxlC-jsQhJ62-Ieak8fNTm6l6GvgbJ_Mz4toesRU8K11sdU096jWRNlX1FOMAvoxZtSone2xTy5S12CmP0IdLmbnVcDg3R4kar__A-Ns2T1NoZ3tjVvb2G1RY/s1600/malestudy.jpg" height="640" width="476" /></a></div>
<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-47009195065765283912014-03-07T21:21:00.002-08:002014-03-07T21:37:49.937-08:00More character work, personal D&D characterPart of the fun of being an artist is that you always have the perfect portrait for your character.<br />
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Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-36029467736384731952014-02-07T22:52:00.003-08:002014-02-07T22:52:49.087-08:00Character doodleThere was a theme last week for some of us to do an "anime" character. I've been following some artist tumblrs and was inspired by a particularly process of getting down a silhouette and using clipping masks to work on top of that instead of dissecting all the articles of clothing. Since it was so stylized I decided to throw in all the little hipster things, like fake offset color printing.<br />
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Character is based off my friend Pang, he was wearing this audacious wintercoat with a fluffy hood.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWT_u5qgRvVtJ0DfxflCGxlJtzuLR9EZOU2HIxapngJ05HZX2zhCa3fdctKZxCGkwbdI8K11Htf5uv6uNaOHxC-9Xz_oM2pefahUj-6JVa8hIjWgJNFV7NlG6THtdfnfIQ5oUGVKgXnrs/s1600/queenpang.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWT_u5qgRvVtJ0DfxflCGxlJtzuLR9EZOU2HIxapngJ05HZX2zhCa3fdctKZxCGkwbdI8K11Htf5uv6uNaOHxC-9Xz_oM2pefahUj-6JVa8hIjWgJNFV7NlG6THtdfnfIQ5oUGVKgXnrs/s1600/queenpang.jpg" height="640" width="400" /></a></div>
<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-63756428503771369522014-01-23T11:43:00.001-08:002014-01-23T11:43:43.747-08:00Quick doodadA quick little border treatment that I thought was pretty enough to post. <div class="separator" style="clear: both; text-align: center;">
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Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-63824995162865384792014-01-16T10:16:00.003-08:002014-01-16T10:16:40.585-08:00First post of 2014: Photo studyThere's something invigorating about setting up a new folder for a new year, time progresses and an exciting new collection starts!<br />
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I resolve to post more often, I dislike sketching for sketch-sake though so I end up doing a lot of random personal projects that aren't as cool to post. This was done as a forum's weekly drawing challenge which should be fun to participate in. 40 minutes from a photo.<br />
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<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-71834209827735850122013-10-25T00:56:00.002-07:002013-10-25T00:56:24.876-07:00New Work and Print-y FutureIts been way too long since I've updated this blog. I just have the one image but I'm really excited to show it. I'd like to use it to spear head my venture into on-demand print orders. Still looking at site options but I'm enjoying the trajectory towards producing/selling my own work.<br />
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Also, I might try my hand at publishing some sort of tabletop. It just seems fun and it'll be a great excuse to make stuff I can post here. Maybe a game board or some more personal card illustrations. Gotta do something with my time.... *hint* I am totally open to hires.<br />
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<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com1tag:blogger.com,1999:blog-3033429149431734497.post-26471416890815114692013-09-09T13:36:00.002-07:002013-09-09T13:36:51.221-07:00Goblin and some doodlesAnother little D&D character sketch for a goblin witch, Thiess Uun. She is also a nanny to one of the other members, being usefully immortal. Who can ask for more than the comforting presence of an ageless caretaker?<br />
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Plus some bonus doodle-y-noodles, I rarely post these but I was in hangout with some creatives and some of it rubbed off on me. You can also see hints of another possible character I may be playing in a Starwars tabletop.<br />
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<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-73086467844774943302013-08-15T21:06:00.002-07:002013-08-15T21:06:35.801-07:00New private card illustrationI guess I should start doing these for real moneys or something to that effect.<br />
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<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-4223764896888040882013-06-14T14:10:00.004-07:002013-06-14T14:10:49.745-07:00Some freelance work for Quickcharge gamesDoing some work on a project getting ready for a kickstarter opening, Steel Dragons. They've been posting some information about it on their website here: <a href="http://www.quickchargegames.com/">http://www.quickchargegames.com/</a><div class="separator" style="clear: both; text-align: center;">
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I've set up for them a fun little psd which'll allow them to generate small map layout changes relatively pain free, with fancy clipping masks, smart objects, layer filters, and other things so the designers can change tiles and stuff themselves with ease. </div>
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It was rather interesting trying to make a hexgrid map feel naturalistic and at the same time very painterly. Experiments with making it generally sepia and two-tone couldn't express all the various land types. Its hard to make lava say lava without a red or orange. </div>
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I also helped them with a very simple mockup of a combat map. Repeating grass textures are a bit challenging for me, how much noticeable repetition is okay and what not. I messed with some masked curves and some small scattered details to break it up. Hopefull with more map 'doodads' and animated characters it'll be less an issue. </div>
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Looking forward to working with Quickcharge for more assets. Its an interesting premise, sort of digital board game linked to multiple devices at the same time. I liken it to what some consoles are currently doing, but less awkward. It seems more natural for a boardgame to have a personal device than a videogame with separate handheld screens. </div>
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Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0tag:blogger.com,1999:blog-3033429149431734497.post-33259912802116220972013-06-09T10:32:00.001-07:002013-06-11T15:21:40.215-07:00Personal Card Illustration - Progress shotsI don't know if its finished just yet but I haven't posted anything in awhile. Just a gift illustration I'm doing for a friend. Haven't quite settled on abilities yet but sort of settling on something to the following:<br />
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<span style="font-family: Courier New, Courier, monospace;">Jason the Tenacious</span><br />
<span style="font-family: Courier New, Courier, monospace;">2RG</span><br />
<span style="font-family: Courier New, Courier, monospace;">Trample</span><br />
<span style="font-family: Courier New, Courier, monospace;">When Jason the Tenacious enters the battlefield, Jason deals damage to target opponent equal to the mana spent to cast him.</span><br />
<span style="font-family: Courier New, Courier, monospace;">When Jason the Tenacious attacks, he gets +X/+X where X is the number of untapped lands defending player controls. </span><br />
<span style="font-family: Courier New, Courier, monospace;">3/3</span><br />
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<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com1tag:blogger.com,1999:blog-3033429149431734497.post-29742175368979778432013-03-28T10:29:00.002-07:002013-03-28T10:29:22.464-07:00Some New Old Art (HUGE LEGO POST)I got tired of seeing myself on the front page of my blog, glaring accusingly at me for the lack of updates. I'm working on some contract work that can't be shown but I was looking over my mostly defunct website and decided to transfer some of the goodies over to the blog. I'm hoping in the future to make more of a showcasing portfolio website.<br />
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All of this work will be stuff I've done working on Lego Universe, over the two years that I had the pleasure to work there. It was great fun, great people, all of that jazz and very sorry it had to end the way it did. But, I now have stuff to post about! I'll have some more stuff later, more concept-y and less establish-y.<br />
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<tr><td class="tr-caption" style="text-align: center;">Spider Boss Encounter</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Enemy Splash Screen</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Crux Prime & Shield Generators (Did not make into the game :< )</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Forbidden Valley Tree</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Ninjago Earth Temple Court</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Pirate Racers</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLa_YDA4l1gpK6CZCggegvmIxQHZgUYdqoCrd5KjXL2TWuHvf1vTJ7p41WofLq1ODQuT_g_Wk13wNNU1Vi-g314ovqooCBfGWrnNPkBzrs4dsI874hlXVTinTL0JpdB48MDxqLtmyHE68/s1600/darkling_paint01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLa_YDA4l1gpK6CZCggegvmIxQHZgUYdqoCrd5KjXL2TWuHvf1vTJ7p41WofLq1ODQuT_g_Wk13wNNU1Vi-g314ovqooCBfGWrnNPkBzrs4dsI874hlXVTinTL0JpdB48MDxqLtmyHE68/s1600/darkling_paint01.jpg" height="414" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nimbus Station Enemies</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi58HbfUzrznP5YibEsBfCQJIyAjM3LBBlj18NGj2OQmz-bjWf0D5p2JBQzJIjdmmq8eYS321e75p40GQt3bnZRwiyYZtbXToDuU-7Vf4AxAs8q2aSDbZ5XT3unDVFHGPCdP0HXMZG6T60/s1600/forbiddenvalley_battlearea.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi58HbfUzrznP5YibEsBfCQJIyAjM3LBBlj18NGj2OQmz-bjWf0D5p2JBQzJIjdmmq8eYS321e75p40GQt3bnZRwiyYZtbXToDuU-7Vf4AxAs8q2aSDbZ5XT3unDVFHGPCdP0HXMZG6T60/s1600/forbiddenvalley_battlearea.jpg" height="414" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Forbidden Valley Wall-Entrance</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJbAsPdr08kHsamdUyNcQhsK59F6GsqNFAw0d_q_8la7M_yq4UjjaxISQsYu6IqefvE4aT6kAfkWm6Ii4rx6fsaLt1ksNzaRWThJJuXgdzYoC5LofQEDAA8ptQSrqtOFmoABdOlY6Ov1Y/s1600/gf_racing.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJbAsPdr08kHsamdUyNcQhsK59F6GsqNFAw0d_q_8la7M_yq4UjjaxISQsYu6IqefvE4aT6kAfkWm6Ii4rx6fsaLt1ksNzaRWThJJuXgdzYoC5LofQEDAA8ptQSrqtOFmoABdOlY6Ov1Y/s1600/gf_racing.jpg" height="414" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gnarled Forest Racers</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxXwbnG-6OnFg0Lq3p4Xvg2AdWHcjoGYCNByO7B38BJ2TJbCn6aOuFq-HRBFk0FTE8vHozlZ86at-R4O7QfvrzlBl-JPUWFC0KuhFquqMU0WasOa1dAWXyCsn3We4B8ZMI7lIeTAw3f_I/s1600/towermood.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxXwbnG-6OnFg0Lq3p4Xvg2AdWHcjoGYCNByO7B38BJ2TJbCn6aOuFq-HRBFk0FTE8vHozlZ86at-R4O7QfvrzlBl-JPUWFC0KuhFquqMU0WasOa1dAWXyCsn3We4B8ZMI7lIeTAw3f_I/s1600/towermood.jpg" height="246" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nexus Tower (Exterior Shot)</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ_R6GxKMnGnUaClrJhYE-X51e0iDAe_ZWSVajVLyA0bXK0jxBR38xXPVsW0DaSnh0FcuwjjfJVCCi2mw6ECeHRKqx36IjHuT-fjnBf0q9PlYNcvaumVZMaBZzS3Sj4LXHiYVcNJ4pIOA/s1600/blueentrance.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ_R6GxKMnGnUaClrJhYE-X51e0iDAe_ZWSVajVLyA0bXK0jxBR38xXPVsW0DaSnh0FcuwjjfJVCCi2mw6ECeHRKqx36IjHuT-fjnBf0q9PlYNcvaumVZMaBZzS3Sj4LXHiYVcNJ4pIOA/s1600/blueentrance.jpg" height="412" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Early Forbidden Valley Concept</td></tr>
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<br />Medievehttp://www.blogger.com/profile/11559616047200146022noreply@blogger.com0